
Today's parents are increasingly working harder and are spending less and less time with their children. It is easier to sit children down in front of a video game than to interact with them after a long day at work. Xbox and Playstation have now become hyper realistic in their graphics and images, especially when it comes to violence. Severed limbs, brutal beatings with inanimate objects, and executions are common place in today's video game environment. Games like "Grand Theft Auto" depict such violence. For example, there is a scenario where one can pick up a prostitute, "conduct business", and then run her over with a car to get your money back. It may seem benign or even humorous to an adult observer, but it is that indifference to life can have a major impact to a child who's moral values have not yet been set and who cannot fully comprehend fantasy from reality.
Recent studies in the Psychological Bulletin state that children that are exposed to violent video games show less remorse and virtually no empathy. They also show an increase in aggressive behavior. (Anderson, Shibuya, Ihori, Swing, & Bushman, 2010) The study went on to say that not only children, but young adults who play violent video games will be more prone to resolve a conflict in a violent manner after playing violent video games. In fact, video games have a greater impact than both violent movies or television. What's worse is the online community. I have personally played video games online and have been subjected to abusive language that I wouldn't even be comfortable repeating in front of my best of friends during casual conversation.
What this tells me is that it is imperative that we, as adults, need to monitor what our children are playing. The government has put a rating system in place, much like a movie rating. Parents should take these ratings seriously and limit violent exposure from video games if they want to help their children grow into a balanced adult.
Anderson, C. A., Shibuya, A., Ihori, N., Swing, E. L, & Bushman, B. J. (2010). Violent video game effects on aggression, empathy, and prosocial behavior in eastern and western countries: a meta-analytic review. Psychological Bulletin, 136(2), Retrieved from http://www.sciencedirect.com/science?_ob=ArticleURL&_udi=B6WY5-4YJRMGV-1&_user=10&_coverDate=03%2F31%2F2010&_rdoc=1&_fmt=high&_orig=browse&_origin=browse&_zone=rslt_list_item&_srch=doc-info(%23toc%237177%232010%23998639997%231783411%23FLP%23display%23Volume)&_cdi=7177&_sort=d&_docanchor=&_ct=12&_acct=C000050221&_version=1&_urlVersion=0&_userid=10&md5=ce3e5def3142796fcf87efbd27d97a5c&searchtype=a